I've also made the game read different file names, so instead of having to look back at a forum to look at what you have to name the songs, you can just rename them from memory.įirst, to create the custom BGM, you must have 13 songs (if you use less, there will be times when you hear no music), and sadly, you cannot have more than 13. Now you can create custom bgms without the hassle, and time consumption of converting your songs from mp3 to ogg. I've made the game read the songs in mp3 format, instead of ogg (thanks to ragezone, although I could've found it on my own if I had really thought of it, not to be ego). Things I have done to make creating custom bgms a whole lot easier: I will only say for you to either decompile or compile. Now in this short tutorial, I'm not going to explain how to use the MRS Decompiler, as you can figure that out own you're own. a brain (if you don't have one, the recommended place to get some cheap rent brains are YouShouldDieNow-Mart). the updated runnable and fmod.dll (is available on the patch now, so be sure to update) an MRS Decompiler (one will not be provided, you can go look on your own xO) Some requirements you'll need before hand: Alright, a tutorial many people (I hope), have been waiting for.
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